District levels

Your district level
Reward type
Display mode
Max level target
Lv. 0

free

Unocked rewards


+20 Doorway
+40 Chest
Lv. 1

Site Clearing

Opens the site up for the construction of new buildings

x3
x3
 
 
 

Unocked rewards


step without reward
Lv. 2

House

Attracts new residents, which allows you to increase taxes

free

Unocked rewards


+6 Citizens
Lv. 3

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 4

Tavern

Unlocks access to a variety of daily tasks New blueprints: +10

free

Unocked rewards


+6 Citizens
+9 Daily Tavern
Lv. 5

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 6

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 7

Craftsman

Unlocks blueprints for crafting new items

x5
x5
 
 
 

Unocked rewards


+6 Citizens
Lv. 8

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 9

Fortifications

Allow you to strengthen your district's defenses

free

Unocked rewards


+6 Citizens
Lv. 10

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 11

Tax Collector

Grants the ability to collect taxes from the district’s residents and guests

x10
x10
 
 
 

Unocked rewards


+6 Citizens
+20% Tax
Lv. 12

Trader

Sets up shop and opens for business. His goods change every day

free

Unocked rewards


+5 Citizens
+1 Trade Slot
Lv. 13

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 14

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 15

Bank

Holds your valuables for safekeeping

x15
x10
x1
 
 

Unocked rewards


+5 Citizens
+1 Bank Slot
Lv. 16

Founder statue

Unlocks an event for the district's guests

x1
x20
 
 
 

Unocked rewards


+2 Citizens
Lv. 17

Craftsman

Blueprints for crafting new items: +{0}

x3
x30
 
 
 

Unocked rewards


+2 Citizens
Lv. 18

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 19

Scout

Unlocks new events on the world map

x20
x20
x4
x2
 

Unocked rewards


+2 Citizens
Lv. 20

Site Clearing

Opens the site up for the construction of new buildings

free

Unocked rewards


step without reward
Lv. 21

House

Attracts new residents, which allows you to increase taxes

5 Silver
x6
x4
x1
 
 

Unocked rewards


+3 Citizens
Lv. 22

Fortifications

Allow you to strengthen your district's defenses

10 Influence
x30
x2
x30
 
 

Unocked rewards


+2 Citizens
Lv. 23

Shaman

Increases your chance to find rare items in sanctums

5 Silver
x30
x10
x2
x1
 

Unocked rewards


+1 Citizens
+2% Shaman Chance
Lv. 24

Gates

They fend off enemies attacking the district

10 Influence
x40
x6
x20
 
 

Unocked rewards


+2 Citizens
Lv. 25

Craftsman

Blueprints for crafting new items: +{0}

5 Silver
x5
x3
x10
 
 

Unocked rewards


+1 Citizens
Lv. 26

Architect

Allows you to install more doors and chests in your camp

10 Influence
x50
x50
x3
 
 

Unocked rewards


+1 Citizens
+3 Doorway
+2 Chest
Lv. 27

Bank

Slots for storing items: +{0}

5 Silver
x20
x3
x3
 
 

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 28

Craftsman

Blueprints for crafting new items: +{0}

10 Influence
x10
x10
x3
 
 

Unocked rewards


+1 Citizens
Lv. 29

Roads

They will make traveling around the district more comfortable

5 Silver
x60
x60
x20
 
 

Unocked rewards


+2 Citizens
Lv. 30

Architect

+{0} to the door limit and +{1} to the chest limit in the camp

10 Influence
x40
x25
x3
 
 

Unocked rewards


+1 Citizens
+4 Doorway
+3 Chest
Lv. 31

District Decorations

They make your district more attractive

5 Silver
x80
x20
x5
 
 

Unocked rewards


+2 Citizens
Lv. 32

Craftsman

Blueprints for crafting new items: +{0}

20 Influence
x10
x10
x4
 
 

Unocked rewards


+1 Citizens
Lv. 33

Spikes

Allow you to strengthen your district's defenses

5 Silver
x50
x5
x40
 
 

Unocked rewards


+2 Citizens
Lv. 34

Tax Collector

The tax on district’s residents and guests will increase by {0}%

20 Influence
x25
x5
x5
x10
 

Unocked rewards


+1 Citizens
+3% Tax
Lv. 35

Craftsman

Blueprints for crafting new items: +{0}

10 Silver
x15
x15
x5
x5
 

Unocked rewards


+1 Citizens
Lv. 36

Well

It makes your district more attractive

20 Influence
x100
x100
x4
 
 

Unocked rewards


+2 Citizens
Lv. 37

Bank

Slots for storing items: +{0}

10 Silver
x30
x10
x8
x15
 

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 38

Greenery

It makes your district more attractive

40 Influence
x80
x1
x8
x2
 

Unocked rewards


+2 Citizens
Lv. 39

Trader

Slots for daily goods: +{0}

20 Silver
x10
x20
x10
x2
 

Unocked rewards


+1 Citizens
+1 Trade Slot
Lv. 40

Craftsman

Blueprints for crafting new items: +{0}

60 Influence
x2
x5
x15
 
 

Unocked rewards


+1 Citizens
Lv. 41

House

Attracts new residents, which allows you to increase taxes

40 Silver
x25
x10
x10
x8
 

Unocked rewards


+3 Citizens
Lv. 42

Tavern

Daily tasks in the tavern: +{0}

80 Influence
x2
x6
x4
 
 

Unocked rewards


+1 Citizens
+5 Daily Tavern
Lv. 43

Scout

Scout event difficulty level: +1

60 Silver
x80
x8
x8
x16
 

Unocked rewards


+1 Citizens
Lv. 44

Craftsman

Blueprints for crafting new items: +{0}

100 Influence
x2
x10
x12
x6
 

Unocked rewards


+1 Citizens
Lv. 45

District Decorations

They make your district more attractive

90 Silver
x25
x25
x8
x12
 

Unocked rewards


+2 Citizens
Lv. 46

Bank

Slots for storing items: +{0}

130 Influence
x30
x12
x12
x20
 

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 47

Fortifications

Allow you to strengthen your district's defenses

120 Silver
x200
x10
x200
x12
 

Unocked rewards


+2 Citizens
Lv. 48

Founder statue

Unlocks an event for the district's guests

160 Influence
x2
x2
x3
 
 

Unocked rewards


+1 Citizens
Lv. 49

Gates

They fend off enemies attacking the district

150 Silver
x160
x20
x160
x20
 

Unocked rewards


+2 Citizens
Lv. 50

Shaman

Chance to find rare items in sanctums: +{0}%

190 Influence
x50
x10
x10
x5
 

Unocked rewards


+1 Citizens
+2% Shaman Chance
Lv. 51

Craftsman

Blueprints for crafting new items: +{0}

180 Silver
x3
x15
x15
x8
 

Unocked rewards


+1 Citizens
Lv. 52

House

Attracts new residents, which allows you to increase taxes

220 Influence
x40
x30
x12
x12
 

Unocked rewards


+3 Citizens
Lv. 53

Training Camp

Increases your district’s defensive capabilities

210 Silver
x100
x20
x20
x25
x20

Unocked rewards


+2 Citizens
Lv. 54

Architect

+{0} to the door limit and +{1} to the chest limit in the camp

260 Influence
x100
x50
x20
 
 

Unocked rewards


+1 Citizens
+5 Doorway
+3 Chest
Lv. 55

Spikes

Allow you to strengthen your district's defenses

240 Silver
x80
x18
x1
x4
 

Unocked rewards


+2 Citizens
Lv. 56

Bank

Slots for storing items: +{0}

300 Influence
x20
x20
x20
x35
 

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 57

Gates

They fend off enemies attacking the district

260 Silver
x10
x20
x180
x4
 

Unocked rewards


+2 Citizens
Lv. 58

Trader

Slots for daily goods: +{0}

380 Influence
x40
x5
x10
x12
x20

Unocked rewards


+1 Citizens
+1 Trade Slot
Lv. 59

Greenery

It makes your district more attractive

260 Silver
x80
x6
x8
x12
 

Unocked rewards


+2 Citizens
Lv. 60

Architect

+{0} to the door limit and +{1} to the chest limit in the camp

460 Influence
x40
x120
x30
x35
 

Unocked rewards


+1 Citizens
+6 Doorway
+3 Chest
Lv. 61

House

Attracts new residents, which allows you to increase taxes

270 Silver
x50
x20
x20
x20
 

Unocked rewards


+3 Citizens
Lv. 62

Roads

They will make traveling around the district more comfortable

540 Influence
x250
x250
x80
 
 

Unocked rewards


+2 Citizens
Lv. 63

Bank

Slots for storing items: +{0}

270 Silver
x2
x2
x18
x30
x15

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 64

Training Camp

Increases your district’s defensive capabilities

600 Influence
x100
x40
x30
x25
x30

Unocked rewards


+2 Citizens
Lv. 65

Tax Collector

The tax on district’s residents and guests will increase by {0}%

300 Silver
x45
x15
x20
x15
 

Unocked rewards


+1 Citizens
+3% Tax
Lv. 66

Craftsman

Blueprints for crafting new items: +{0}

600 Influence
x4
x30
x30
x10
 

Unocked rewards


+1 Citizens
Lv. 67

Founder statue

Unlocks an event for the district's guests

300 Silver
x4
x2
x5
 
 

Unocked rewards


+1 Citizens
Lv. 68

Fortifications

Allow you to strengthen your district's defenses

600 Influence
x200
x35
x200
x30
x10

Unocked rewards


+2 Citizens
Lv. 69

Architect

+{0} to the door limit and +{1} to the chest limit in the camp

310 Silver
x60
x140
x30
x30
 

Unocked rewards


+1 Citizens
+7 Doorway
+4 Chest
Lv. 70

Spikes

Allow you to strengthen your district's defenses

600 Influence
x80
x30
x2
x5
 

Unocked rewards


+2 Citizens
Lv. 71

Scout

Scout event difficulty level: +1

310 Silver
x12
x20
x30
x25
 

Unocked rewards


+1 Citizens
Lv. 72

House

Attracts new residents, which allows you to increase taxes

600 Influence
x60
x60
x20
x20
 

Unocked rewards


+3 Citizens
Lv. 73

Bank

Slots for storing items: +{0}

320 Silver
x3
x3
x40
x60
x25

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 74

House

Attracts new residents, which allows you to increase taxes

600 Influence
x60
x50
x20
x30
x20

Unocked rewards


+3 Citizens
Lv. 75

Tavern

Daily tasks in the tavern: +{0}

320 Silver
x6
x15
x12
 
 

Unocked rewards


+1 Citizens
+5 Daily Tavern
Lv. 76

House

Residents: +{0}

600 Influence
x60
x40
x20
x7
 

Unocked rewards


+3 Citizens
Lv. 77

Bank

Slots for storing items: +{0}

330 Silver
x4
x30
x30
x30
 

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 78

Well

It makes your district more attractive

600 Influence
x140
x140
x30
x40
 

Unocked rewards


+2 Citizens
Lv. 79

Scout

Scout event difficulty level: +1

330 Silver
x12
x20
x30
x25
x20

Unocked rewards


+1 Citizens
Lv. 80

Roads

They will make traveling around the district more comfortable

600 Influence
x200
x200
x80
x30
x20

Unocked rewards


+2 Citizens
Lv. 81

Craftsman

Blueprints for crafting new items: +{0}

340 Silver
x2
x30
x30
x20
x15

Unocked rewards


+1 Citizens
Lv. 82

Bank

Slots for storing items: +{0}

600 Influence
x6
x2
x25
x80
x30

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 83

District Decorations

They make your district more attractive

340 Silver
x40
x120
x40
x30
x15

Unocked rewards


+2 Citizens
Lv. 84

Roads

They will make traveling around the district more comfortable

600 Influence
x220
x220
x80
x40
x20

Unocked rewards


+2 Citizens
Lv. 85

Trader

Slots for daily goods: +{0}

350 Silver
x40
x15
x20
x30
x30

Unocked rewards


+1 Citizens
+1 Trade Slot
Lv. 86

Gates

They fend off enemies attacking the district

600 Influence
x40
x35
x180
x8
 

Unocked rewards


+2 Citizens
Lv. 87

House

Residents: +{0}

360 Silver
x60
x40
x25
x10
 

Unocked rewards


+3 Citizens
Lv. 88

Gates

They fend off enemies attacking the district

600 Influence
x25
x30
x120
x6
 

Unocked rewards


+2 Citizens
Lv. 89

Fortifications

Allow you to strengthen your district's defenses

360 Silver
x200
x35
x60
x30
x20

Unocked rewards


+2 Citizens
Lv. 90

Bank

Slots for storing items: +{0}

600 Influence
x80
x45
x30
x80
 

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 91

Spikes

Allow you to strengthen your district's defenses

370 Silver
x80
x25
x4
x20
 

Unocked rewards


+2 Citizens
Lv. 92

House

Attracts new residents, which allows you to increase taxes

600 Influence
x60
x40
x20
x12
 

Unocked rewards


+3 Citizens
Lv. 93

Tavern

Daily tasks in the tavern: +{0}

370 Silver
x12
x15
x40
x20
 

Unocked rewards


+1 Citizens
+5 Daily Tavern
Lv. 94

Fortifications

Allow you to strengthen your district's defenses

600 Influence
x300
x40
x70
x40
x10

Unocked rewards


+2 Citizens
Lv. 95

Training Camp

Increases your district’s defensive capabilities

380 Silver
x100
x30
x30
x20
x60

Unocked rewards


+2 Citizens
Lv. 96

Craftsman

Blueprints for crafting new items: +{0}

600 Influence
x6
x80
x40
x20
 

Unocked rewards


+1 Citizens
Lv. 97

Bank

Slots for storing items: +{0}

380 Silver
x8
x2
x25
x30
x40

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 98

Greenery

It makes your district more attractive

600 Influence
x180
x30
x50
x40
x40

Unocked rewards


+2 Citizens
Lv. 99

House

Residents: +{0}

390 Silver
x70
x40
x20
x10
 

Unocked rewards


+3 Citizens
Lv. 100

District Decorations

They make your district more attractive

600 Influence
x80
x80
x35
x40
 

Unocked rewards


+2 Citizens
Lv. 101

Bank

Slots for storing items: +{0}

390 Silver
x6
x4
x30
x45
x30

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 102

Roads

They will make traveling around the district more comfortable

600 Influence
x500
x500
x70
x40
 

Unocked rewards


+2 Citizens
Lv. 103

House

Residents: +{0}

400 Silver
x80
x60
x30
x12
 

Unocked rewards


+3 Citizens
Lv. 104

Trader

Slots for daily goods: +{0}

600 Influence
x40
x20
x30
x30
x40

Unocked rewards


+1 Citizens
+1 Trade Slot
Lv. 105

Well

It makes your district more attractive

400 Silver
x150
x150
x40
x30
x50

Unocked rewards


+2 Citizens
Lv. 106

Bank

Slots for storing items: +{0}

600 Influence
x8
x2
x35
x40
x40

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 107

Spikes

Allow you to strengthen your district's defenses

410 Silver
x80
x30
x12
x30
 

Unocked rewards


+2 Citizens
Lv. 108

House

Residents: +{0}

600 Influence
x70
x60
x30
x14
 

Unocked rewards


+3 Citizens
Lv. 109

Greenery

It makes your district more attractive

420 Silver
x80
x20
x30
x20
 

Unocked rewards


+2 Citizens
Lv. 110

Fortifications

Allow you to strengthen your district's defenses

600 Influence
x200
x30
x200
x25
x16

Unocked rewards


+2 Citizens
Lv. 111

Craftsman

Blueprints for crafting new items: +{0}

420 Silver
x10
x40
x30
x20
x20

Unocked rewards


+1 Citizens
Lv. 112

Bank

Slots for storing items: +{0}

600 Influence
x10
x4
x30
x40
x30

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 113

House

Attracts new residents, which allows you to increase taxes

430 Silver
x60
x40
x30
x10
x8

Unocked rewards


+3 Citizens
Lv. 114

Gates

They fend off enemies attacking the district

600 Influence
x40
x30
x180
x15
 

Unocked rewards


+2 Citizens
Lv. 115

Bank

Slots for storing items: +{0}

430 Silver
x2
x10
x30
x70
x40

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 116

House

Residents: +{0}

600 Influence
x60
x30
x30
x10
x10

Unocked rewards


+3 Citizens
Lv. 117

Spikes

Allow you to strengthen your district's defenses

440 Silver
x160
x40
x12
x30
 

Unocked rewards


+2 Citizens
Lv. 118

Tavern

Daily tasks in the tavern: +{0}

600 Influence
x5
x10
x8
 
 

Unocked rewards


+1 Citizens
+5 Daily Tavern
Lv. 119

Fortifications

Allow you to strengthen your district's defenses

450 Silver
x400
x60
x400
x40
x20

Unocked rewards


+2 Citizens
Lv. 120

Roads

They will make traveling around the district more comfortable

600 Influence
x250
x250
x80
x35
x40

Unocked rewards


+2 Citizens
Lv. 121

Bank

Slots for storing items: +{0}

450 Silver
x10
x4
x35
x40
x40

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 122

House

Residents: +{0}

600 Influence
x80
x40
x35
x4
x30

Unocked rewards


+3 Citizens
Lv. 123

Fortifications

Allow you to strengthen your district's defenses

450 Silver
x200
x50
x200
x60
x60

Unocked rewards


+2 Citizens
Lv. 124

Roads

They will make traveling around the district more comfortable

600 Influence
x300
x300
x80
x35
x40

Unocked rewards


+2 Citizens
Lv. 125

Bank

Slots for storing items: +{0}

450 Silver
x10
x8
x25
x40
x40

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 126

House

Residents: +{0}

600 Influence
x60
x30
x35
x12
x10

Unocked rewards


+3 Citizens
Lv. 127

Fortifications

Allow you to strengthen your district's defenses

460 Silver
x200
x40
x200
x30
x20

Unocked rewards


+2 Citizens
Lv. 128

House

Residents: +{0}

600 Influence
x60
x40
x30
x6
x40

Unocked rewards


+3 Citizens
Lv. 129

Scout

Scout event difficulty level: +1

470 Silver
x20
x40
x60
x40
x50

Unocked rewards


+1 Citizens
Lv. 130

House

Residents: +{0}

600 Influence
x60
x30
x30
x14
x10

Unocked rewards


+3 Citizens
Lv. 131

Greenery

It makes your district more attractive

480 Silver
x80
x12
x35
x35
x20

Unocked rewards


+2 Citizens
Lv. 132

Bank

Slots for storing items: +{0}

600 Influence
x10
x4
x20
x40
x20

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 133

Training Camp

Increases your district’s defensive capabilities

490 Silver
x25
x50
x40
x40
x45

Unocked rewards


+2 Citizens
Lv. 134

House

Residents: +{0}

600 Influence
x60
x40
x40
x4
x4

Unocked rewards


+3 Citizens
Lv. 135

Gates

They fend off enemies attacking the district

500 Silver
x40
x20
x140
x5
 

Unocked rewards


+2 Citizens
Lv. 136

Bank

Slots for storing items: +{0}

600 Influence
x8
x8
x40
x40
x60

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 137

Roads

They will make traveling around the district more comfortable

500 Silver
x250
x250
x40
x20
x20

Unocked rewards


+2 Citizens
Lv. 138

Shaman

Chance to find rare items in sanctums: +{0}%

600 Influence
x3
x40
x30
x15
x5

Unocked rewards


+1 Citizens
+2% Shaman Chance
Lv. 139

Well

It makes your district more attractive

510 Silver
x300
x300
x60
x40
x60

Unocked rewards


+2 Citizens
Lv. 140

Greenery

It makes your district more attractive

600 Influence
x30
x10
x60
x40
x20

Unocked rewards


+2 Citizens
Lv. 141

House

Residents: +{0}

520 Silver
x60
x60
x40
x15
x5

Unocked rewards


+3 Citizens
Lv. 142

Bank

Slots for storing items: +{0}

600 Influence
x10
x10
x25
x40
x20

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 143

Tax Collector

The tax on district’s residents and guests will increase by {0}%

560 Silver
x4
x20
x40
x40
x50

Unocked rewards


+1 Citizens
+3% Tax
Lv. 144

House

Residents: +{0}

600 Influence
x60
x60
x40
x5
x10

Unocked rewards


+3 Citizens
Lv. 145

Fortifications

Allow you to strengthen your district's defenses

570 Silver
x300
x50
x300
x20
x20

Unocked rewards


+2 Citizens
Lv. 146

Bank

Slots for storing items: +{0}

600 Influence
x12
x10
x30
x10
x40

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 147

Gates

They fend off enemies attacking the district

580 Silver
x50
x20
x180
x15
x20

Unocked rewards


+2 Citizens
Lv. 148

Gates

They fend off enemies attacking the district

600 Influence
x4
x30
x250
x4
 

Unocked rewards


+2 Citizens
Lv. 149

Bank

Slots for storing items: +{0}

590 Silver
x20
x10
x60
x40
x60

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 150

Greenery

It makes your district more attractive

600 Influence
x30
x12
x60
x60
x20

Unocked rewards


+2 Citizens
Lv. 151

Gates

They fend off enemies attacking the district

600 Silver
x50
x60
x250
x20
x10

Unocked rewards


+2 Citizens
Lv. 152

Bank

Slots for storing items: +{0}

600 Influence
x6
x5
x30
x30
x4

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 153

House

Residents: +{0}

600 Silver
x60
x20
x30
x20
x6

Unocked rewards


+3 Citizens
Lv. 154

Gates

They fend off enemies attacking the district

600 Influence
x40
x25
x180
x5
x40

Unocked rewards


+2 Citizens
Lv. 155

Bank

Slots for storing items: +{0}

610 Silver
x20
x4
x20
x40
x50

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 156

Gates

They fend off enemies attacking the district

600 Influence
x4
x30
x250
x4
x20

Unocked rewards


+2 Citizens
Lv. 157

Bank

Slots for storing items: +{0}

610 Silver
x12
x10
x60
x60
x20

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 158

Greenery

It makes your district more attractive

600 Influence
x40
x15
x80
x40
x20

Unocked rewards


+2 Citizens
Lv. 159

Bank

Slots for storing items: +{0}

620 Silver
x6
x6
x30
x50
x4

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 160

House

Residents: +{0}

600 Influence
x60
x60
x40
x6
x12

Unocked rewards


+3 Citizens
Lv. 161

Fortifications

Allow you to strengthen your district's defenses

620 Silver
x200
x50
x50
x40
x10

Unocked rewards


+2 Citizens
Lv. 162

Shaman

Chance to find rare items in sanctums: +{0}%

650 Influence
x4
x40
x30
x12
x10

Unocked rewards


+1 Citizens
+2% Shaman Chance
Lv. 163

Greenery

It makes your district more attractive

620 Silver
x120
x25
x40
x40
 

Unocked rewards


+2 Citizens
Lv. 164

Training Camp

Increases your district’s defensive capabilities

650 Influence
x10
x40
x40
x30
x40

Unocked rewards


+2 Citizens
Lv. 165

Bank

Slots for storing items: +{0}

640 Silver
x6
x6
x40
x8
x30

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 166

House

Residents: +{0}

700 Influence
x80
x60
x20
x12
x20

Unocked rewards


+3 Citizens
Lv. 167

Gates

They fend off enemies attacking the district

640 Silver
x40
x30
x180
x20
x20

Unocked rewards


+2 Citizens
Lv. 168

Fortifications

Allow you to strengthen your district's defenses

700 Influence
x200
x40
x50
x25
x5

Unocked rewards


+2 Citizens
Lv. 169

Bank

Slots for storing items: +{0}

760 Silver
x15
x15
x30
x40
x30

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 170

Greenery

It makes your district more attractive

800 Influence
x100
x30
x30
x30
x20

Unocked rewards


+2 Citizens
Lv. 171

Gates

They fend off enemies attacking the district

770 Silver
x20
x20
x180
x12
 

Unocked rewards


+2 Citizens
Lv. 172

Fortifications

Allow you to strengthen your district's defenses

800 Influence
x200
x40
x200
x35
x10

Unocked rewards


+2 Citizens
Lv. 173

House

Residents: +{0}

780 Silver
x80
x80
x30
x15
x2

Unocked rewards


+3 Citizens
Lv. 174

Bank

Slots for storing items: +{0}

1 000 Influence
x16
x16
x35
x30
x30

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 175

House

Residents: +{0}

790 Silver
x80
x60
x30
x22
x20

Unocked rewards


+3 Citizens
Lv. 176

Gates

They fend off enemies attacking the district

1 000 Influence
x40
x25
x180
x25
x30

Unocked rewards


+2 Citizens
Lv. 177

Shaman

Chance to find rare items in sanctums: +{0}%

800 Silver
x160
x60
x40
x20
x20

Unocked rewards


+1 Citizens
+2% Shaman Chance
Lv. 178

Altar of Odin

Grants you +100% mastery points with a sacrifice

1 500 Influence
x20
x6
x20
x12
x20

Unocked rewards


+1 Citizens
Lv. 179

Fortifications

Allow you to strengthen your district's defenses

1 700 Silver
x200
x30
x20
x20
x10

Unocked rewards


+2 Citizens
Lv. 180

Tax Collector

The tax on district’s residents and guests will increase by {0}%

1 500 Influence
x60
x40
x40
x30
x3

Unocked rewards


+1 Citizens
+3% Tax
Lv. 181

District Decorations

They make your district more attractive

1 700 Silver
x100
x100
x40
x30
x20

Unocked rewards


+2 Citizens
Lv. 182

Bank

Slots for storing items: +{0}

1 500 Influence
x10
x10
x20
x10
x15

Unocked rewards


+1 Citizens
+1 Bank Slot
Lv. 183

Repair Table

Allows you to repair damaged items

2 000 Silver
x20
x7
x20
x12
x20

Unocked rewards


Unlock repair bench
Lv. 184

Open the district

Collect additional tax from players visiting your district

1 500 Influence
x15
x20
x12
x20
x10

Unocked rewards


+5 Citizens
Open district doors
+6% Tax
Lv. 185

Shipyard

Allows you to build various types of ships

x20
x20
x4
x1
x8

Unocked rewards


+1 Citizens

Total level cost Initial to level 185

0 Silver
0 Influence